![]() Whether it's from your own portal momentum, or with the aerial faith plates, there’s something so satisfying about launching yourself around the place without a care (thanks to your long-fall boots). Some of the most freeing and exhilarating moments in Portal 2 come from soaring through the sky. This is the perfect demonstration of the gel as it requires you to make high-speed jumps across deadly trenches in order to find the right equipment needed to make the final ramp to the test’s exit. ![]() This is the first puzzle to feature the orange propulsion gel, which allows the player to rapidly speed along surfaces that are covered in it. Now, we’re at the start of chapter 7, where the real challenges present themselves. Speed through portals with the help of the new propulsion gelĪlmost just as good as playing the level yourself, check out this gameplay of the propulsion gel introduction ![]() ![]() This point of the story features the hilarious (but dark) ‘surprise’ from GLaDOS that turns out to be a total hoax.ģ - Propulsion Gel Introduction, Chapter 7, Enrichment Sphere 4:.One of the earliest real puzzle challenges in the story.A huge chamber featuring most of the new basic mechanics that were introduced to Portal 2.Easy, right? These chambers are great because even if you’ve played the game countless times already, it still makes you stop and think “how do you do this one again?” Use the light bridge to stop the laser redirection cubes from falling in the goo, redirect the laser into two of the laser receptacles, then use the other cube to destroy the turret, where you can then point the laser into the two other receptacles, opening the way out. This test involves all of the classic Portal 2 mechanics discouragement redirection cubes, lasers, light bridges, aerial faith plates, buttons and even a pesky turret to top it all off. Although to some, it might seem overwhelming and even intimidating, I find that having to figure out the individual steps to a massive puzzle area is often some of the most satisfying and rewarding moments held in the game. This allows the player to have a quick look at the huge area before getting fully involved. In the first chamber of chapter 4, right after GLaDOS’ fake ‘surprise’, the player enters the arena from a raised office on the side of the test. Need help with thistricky puzzle, here's the walkthrough You don’t even technically need your portal gun!ĭon't let the size of this map bother you, it's a great challenge without being frustrating Improvise and complete the puzzle however you like.Features the re-introduction of Portal turrets.Experience how combat might feel in a Portal game.A similar but more challenging puzzle is found just two tests later, ‘Turret Blocker’ Chapter 3, test 15. Being a pretty early puzzle, this chamber is definitely not a particularly challenging one, but the sheer fun and satisfaction factor is enough to earn its place on this list. Do you want to rush them, holding another turret as a shield? Or would you prefer to be a little smarter and use portals to slam a cube on top of them? You could even grab one turret and throw it at another. One of the brilliant components of this chamber is that it encourages you to improvise and deal with the turrets however you see fit. This chamber requires you to evade a series of trigger-happy sentries with your trusty portal gun in a variety of different ways. However, this re-introduction of the Aperture turrets is about the closest thing we come to experiencing combat in the entire game. Enjoy the freedom of this brilliant puzzleĭespite regularly having to escape certain death and occasionally overpowering a rogue AI, Portal 2 is by no means a combat game.
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